29 May 2011

Trek Review: Space Seed & A Taste of Armageddon

Just a bit of a tidbit before today's reviews.

The last blog entry was my 100th on here and also the 22nd for this year, making 2011 the most active year of blogging since I started in 2006. The previous record of blogs from me was 21 in both 2007 and 2010 (hardly an active blogger when you think about it), with 2008 being next with 14 entries and both 2006 and 2009 bottoming out with 11 each. Admittedly, 2006 was only 4 months long.

So, 2011 is set to smash the previous record by far and it's all due to these Sci-Fi and Trek Reviews...

Space Seed

Space SeedThe Enterprise encounters a centuries old Earth ship dead in space. Recovering one of the crewmembers from cryosleep, they discover Khan.

Khan was the last genetically enhanced leader of Earth in the late 1990's and he and his crew escaped, or were banished from Earth. He attempts (and partially succeeds) in taking control of the Enterprise. Kirk and his crew must get it back and figure out what to do with Khan.

This of course is a fantastically important episode for the Original series. However, it was an episode where I had expected and remembered much more from it. Maybe with these matured eyes the glaze has come away but I found Space Seed to be a slow paced episode mostly with Khan and Kirk talking with Khan never revealing too much about himself and the crew unable to fully piece together the puzzle of what they have encountered (the S.S. Botany Bay).

Lt. McGivers is someone you'd really have to question how they got into Starfleet as well, with her immediately becoming infatuated with their 20th century man and then betraying her crew, she comes across as weak and you can hardly feel sympathetic towards her, even when she helps out in the end. The fact she'd go back to Khan for more, even after he brings her to her knees is a bit odd - but that is from a 2011 point of view, not one of 1960's!

The fight between Kirk and Khan could really have been between anyone in a gold uniform and a guy in a red uniform. The stunt doubles were so obvious in these scenes it makes you think they didn't even bother. Of course, it's probably due to budgets of the time again but it was quite laughable - Kirk's shirt ends up torn again! I think we've had more episodes with torn shirts than dead red shirts so far!

The court hearing determines the fate of Khan, his crew and McGivers. Khan is happy with a planet to rule of his own. I wondered why he agreed so willingly to that, but he only wanted to commandeer the Enterprise to fulfil that goal. Spock says at the end that it would be interesting to return in 100 years to see what has become of that civilisation, but hardcore Trekkers will know it won't be that long...

In remastered blu-ray, the effects are again top-notch. Colours and definition are flawless with the new scenes of the Enterprise and Botany Bay all looking much better than the original. However, the pace of the episode seemed lacking, and perhaps my own high expectation of such an important episode made it a little disappointing.

Overall Rating: 6/10

A Taste of Armageddon

A Taste of ArmageddonThe Enterprise is transporting a diplomat, Robert Fox to open relations in the star cluster NGC321. They intercept a message warning them not to approach, but our second boneheaded diplomat in this series uses his authority to force Kirk to take the Enterprise in.

On arrival at Eminiar VII, Kirk's landing party is greeted and informed that the planet is at war with neighbouring Vendikar. The war is fought by computers but no real bombs are dropped and no real casualties occur. The computers determine a number of casualties and those people must report to disintegration stations to fulfil the casualty list!

The Enterprise is included as a casualty of a recent attack and all its crew must report for disintegration. Of course, Kirk and Spock must now work to stop this from happening.

When we first meet the Eminian people, I almost thought we would finally see some Klingon's! They had the sashes, the goaties and smooth foreheads. But I guess that episode will have to wait a little longer. Even with its annoying diplomat on board and throwing about his authority, this episode wasn't too bad. The idea of computers fighting a war is an interesting concept that applies even in today's world, while Kirk's solution to the problem is questionnable, it gives our diplomat a dream job in working with the two warring worlds and settling their differences, while getting the Federation involved as well. He must do a decent job as the transport ship seen (but not mentioned) many years later in Star Trek Generations is named after him!

Scotty shows his mettle in command and we learn of General Order 24, which calls on a starship in orbit to obliterate the planet's surface below.

Again, there are some great effects shots in the remaster and the story is well done.

Overall Rating: 7/10

25 May 2011

Trek Review: Court Martial & Return of the Archons

I haven't been happy with my recent review style for the Original Series episodes so I'm going to try a different technique with these two. I'd prefer to try and concentrate more on my thoughts and observations about the episodes than provide a detailed synopsis of what happened. Let's see how I go with that...

Court Martial

Court MartialWith the Enterprise in orbit of Starbase 11 for repairs, Kirk is put on trial for negligence, resulting from the death of a crewmember.

The opening shot of this episode gives us our first glimpse of another Constitution class ship (the Intrepid) just like the Enterprise which for a shiplover like me gives the episode bonus points! The remaining visual shots show the damage the Enterprise sustained in a recent ion storm, which contributed to the alleged death of Lt. Commander Ben Finney.

This episode shines some light on the legal processes within Starfleet as Commodore Stone initially offers Kirk a 'ground' assignment to cover up the incident if he takes responsibility. Kirk angrily declines and presses for a full court martial to be able to clear his name.

The court martial itself is also quite telling, and we get to hear a bit more about our dear Captain's history as the computer reads out his extensive record. We are also treated to the records of Spock and McCoy as they give testimony.

Of course there's a lady in Kirk's life that makes an appearance in this episode, Areel Shaw, and of course she turns out to be involved in the case as well, the prosecution!

Spock is referred to as a 'Vulcanian' in this episode and it's interesting seeing a human prosecutor try to twist his words while on the stand. It is ultimately Spock, while playing several games of 3D chess against the computer, finds out that the computer is malfunctioning.

We eventually find that Benjamin Finney didn't die and and instead hid himself (very well) to frame Kirk and ruin his career out of revenge for when Kirk ruined his own career many years ago.

After a typical fight with the body doubles and Kirk ripping his shirt, Finney confesses and tells Kirk where the ship computer has been tampered.

Quite a good episode which (as mentioned above) shows the legal system within Starfleet in action. In typical fashion in tidies up nicely at the end. The blu-ray remaster once again shines, particularly with the shots of the damaged Enterprise in orbit, her sister ship the Intrepid and the shuttles. There is also a scene in Commodore Stone's office listing a number of ships and their registries, more for the shiplovers to appreciate!

Overall rating: 8/10, I thought this episode was quite well done and it surprised me.

Return of the Archons

Return of the ArchonsSulu and O'Neill are fleeing the inhabitants of Beta III. Beamed up to the Enterprise, all is not alright with our ships navigator.

The planet's inhabitants are all mindless, going about their business and talking strangely. They all appear to be under some sort of control. Kirk and his landing party really stand out.

It turns out that a computer, named Landru has taken over and rules over the inhabitants using some sort of telepathy, those who disobey are absorbed, or killed. For a period of 12 hours, a festival allows the people to behave recklessly before returning to control in the morning.

McCoy falls victim to absorption, but Kirk and Spock come upon an ally who leads them to Landru. Kirk overcomes and ultimately destroys Landru by asking a series of difficult questions the immense computer can't handle. Departing, Kirk leaves a team to rebuild the society on the planet.

This episode was a bit slow, but it is important in that we are first introduced to the Prime Directive, Starfleet's order to not interfere with a culture. Kirk technically broke the rule by destroying Landru, though it could be argued that it was the best course of action.

Aside from that though, the episode doesn't leave much more of an impact. The crew are out of their uniforms for most of the episode and most scenes are shot on location again, in a small confined town.

Overall Rating: 5/10

It seems I still need to provide a synopsis of the episode in some form in order to provide context! I'll keep working on it! Feel free to offer suggestions or advice in the mean time :)

22 May 2011

Sci-Fi Review: Thunderbirds (The Series)

Note: All links on this page will open in a new window :)

After receiving the blu-ray box set of Thunderbirds from Eleonor for Christmas in 2009, we have finally finished watching through each episode of the series!

Thunderbirds Are GO!

While I remember Thunderbirds from growing up and seeing the series on early morning TV, I was also influenced as it was a favourite series of my father. He purchased a number of VHS tapes with Thunderbirds episodes on them including 'Vault of Death', 'Attack of the Alligators' and his favourite 'The Cham Cham' and also introduced us to other Gerry Anderson productions 'Fireball XL5', 'Stingray' and 'Captain Scarlet'.

Thunderbirds is probably the most popular series of Gerry Anderson's with puppets playing out all of the roles and fabulous, futuristic machines in a world set in the mid 21st century. In this world it seems that nuclear power has been fully embraced as everything from the Thunderbirds themselves and even civil passenger jetliners are powered with nuclear reactors. All the while, Earth's safety measures and quality control appear to have dropped which ultimately leads to a number of disasters with horrific consequences prompting the formation of International Rescue. One disaster in particular sees a Nuclear Power Plant in Australia go into meltdown from a simple gunshot which causes a small fire to take down the plant, the resulting radioactive cloud reaches one of Australia's major cities, Melbourne.

International Rescue is headed by millionaire and former astronaut, Jeff Tracy. He lives on secluded Tracy Island (somewhere in the South Pacific we are led to believe) and has five sons. Four live on the island with him while one (usually John Tracy) is always on watch in orbit aboard their satellite and space station, Thunderbird 5. John listens out for distress calls and emergency transmissions on any frequency. Eventually, once International Rescue become known around the world he is able to listen out for transmissions directed to the team. He then relays the message to Tracy Island where Jeff will coordinate the others accordingly.

Scott Tracy & Thunderbird 1

Scott, the eldest brother pilots Thunderbird 1 and is the first to leave and arrive on the scene. Thunderbird 1 is a hypersonic aircraft capable of launching like a rocket, but flying horizontally with wings that extend to assist with flight. Scott will organise and run operations via a mobile control centre he is able to setup virtually anywhere. Virgil pilots Thunderbird 2 which can carry support equipment and craft in a detachable pod appropriate for the rescue mission. Popular support craft include Thunderbird 4 (piloted by Gordon), a submarine vehicle for deep water operations and The Mole, used for drilling underground. There is also Firefly which is good for moving large amounts of debris and withstanding high temperatures among others. Thunderbird 3 is their space vehicle, piloted by the youngest Tracy brother, Alan. Thunderbird 3 is the lifeline between Tracy Island and Thunderbird 5 and was crucial in the Sunprobe and Ricochet rescue missions.

Each Thunderbird craft and support vehicle is the work of engineering mastermind, Brains. He lives on Tracy Island among others including Grandma, Kyrano and his daughter Tin-Tin. Brains is also key in several missions, using his knowledge to work out a problem or provide on-hand support.

Thunderbird 2

While most of the operations International Rescue deal with are accident or misadventure, some are instigated by a mysterious villain known (but not named on screen) as The Hood. We are shown that he is the half-brother of Tracy Island guest, Kyrano and has a telepathic hold over him which is used in a few episodes. The Hood's motive is usually to lure International Rescue into action and grab photographs of their craft to learn their secrets. The very emergency that springs International Rescue into operation is caused by the Hood planting a bomb on the supersonic, atomic powered airliner 'Fireflash'.

Thunderbirds is a fun series for all ages. Each episode features a different rescue operation that youngsters would enjoy for the machines in use and the ways in which the IR team are able to overcome the disaster situation. There is plenty of humour involved and much of this comes from Parker, the butler/driver for London based agent Lady Penelope and the pink Rolls-Royce, FAB1.

Trapped in the Sky

Standout episodes for me included:
  • 'Trapped in the Sky', the pilot episode involving a supersonic airliner in distress and how International Rescue become operational,
  • 'Terror in New York City', where they are attempting to relocate the Empire State Building - it goes wrong of course,
  • 'The Mighty Atom', features the nuclear plant meltdown in Australia which is nearly replicated at a plant in Africa by the Hood. This episode is the only one to feature all of the Thunderbirds in action,
  • 'City of Fire', a crash in a skyscraper parking lot brings down the world's tallest building (as it would!),
  • 'The Cham Cham', the first Thunderbirds episode I got to see. Has a James Bond-esque feel to it.
My father always told me that Thunderbird 2 was his favourite of the machines with Virgil as its pilot, I think my younger brother followed in that liking while mine became Thunderbird 3. I was a bit surprised to find that Gerry Anderson quoted in one of the featurettes that he never really liked Thunderbird 3 and it shows when it wasn't seen until the 11th episode of the series! TB3 was only used in a few rescue missions (because it was a space rocket) and instead was mainly seen ferrying pilots and supplies between Tracy Island and Thunderbird 5.

Thunderbird 3

With the characters, Eleonor would often liken me to Scott, the eldest brother, Dad reminded me of Virgil (which makes his liking for TB2 and Virgil appropriate) while my younger brother reminded us of Alan, the youngest Tracy brother, particularly when he got stroppy :P

In any case, it's a fun series to watch and on blu-ray the episodes are clear and crisp, as are the strings for the puppets and machines in action! Now we're left with the two feature films 'Thunderbirds Are GO' and 'Thunderbird 6' as well as the live-action flop from 2004.

Thunderbirds Are Go!

20 May 2011

Sci-Fi Review: Space Above & Beyond, First Half

I mentioned back in January that I would be looking through some 'old' sci-fi shows. At the time, I had just started making my way through the series Space: Above and Beyond.

I'm halfway through the limited series now and it has been interesting. The overall storyline follows the 'Wildcards', members of the United States Marine Corps who get caught up in a war between a violent alien race (dubbed 'Chigs') and Earth. The initial attack wipes out some of Earth's first colonies on other planets.

One colony ship was supposed to carry Nathan West and his girlfriend, Kylen. Nathan is pulled from the crew and the ship comes under attack approaching its destination planet. A continuing theme throughout the series so far has been Nathan's quest to find Kylen again - believing she was not killed in the attack on her ship.

The main conflict in the series is between the humans and the Chigs. From their initial attack, the war has not gone well for humanity. Few victories are witnessed and even our hero characters have hard times overcoming the enemy. One thing the series is able to do is bring us down into the dirt and show us the fight and realistic emotions affecting our characters.

Only twelve episodes in, the series has opened up several other storylines. One involves the 'Silicates', androids or artificial intelligence. The Silicates end up helping the Chigs, acting as mercenaries and they also play an important part in Capt. Vansen's past as they killed her parents in front of her when she was a child.

Another story arc deals with the 'In Vitroes' who are artificially gestated humans, but treated as a lower class. An In Vitro took Nathan West's place on the colony ship, while main characters Lt. Hawkes and Col. McQueen are both In Vitro's. Hawkes' story arc takes him through learning about what it means to be human.

Then there is the conspiracy theory story arc which surrounds Aero-Tech and its influence over political parties and decisions on Earth. There's some connection there that isn't fully explored at this point but we are led to believe that they knew about the Chigs before colonisation of other planets began.

The series so far has provided some interesting episodes. Although the effects and props let it down to a fashion by looking quite dated by our current standards, there is a realism to be appreciated in the unfolding of events and experiences of our characters.

Notably, the special effects were ahead of their time in the mid 90's when this show first aired but are hardly outstanding today. I wonder if other shows around the same time would also look as dated? In particular, one of my favourites, Babylon 5.

Looking forward to the remaining half of the series...

15 May 2011

Trek Review: Arena & Tomorrow Is Yesterday


The Enterprise arrives at Cestus III after receiving an invitation from Commodore Travers. Upon arrival, the crew discover the Cestus III outpost has been destroyed and the invitation was a ruse.

Kirk and his landing party come under attack on the surface while the Enterprise is attacked in orbit by an unknown ship. Kirk's landing party are able to overcome the planetside forces and beam to the ship and pursue the attacking vessel, stretching the capabilities of the warp engines in the pursuit.

Eventually, the unknown ship comes to a complete stop and Kirk attempts to seize the opportunity to destroy them. Unfortunately, the Enterprise also comes to a dead stop and the crew of both ships are contacted by a mysterious alien race, calling themselves the Metrons.

Kirk and the alien captain are transported to a planet where they are to engage in battle against each other. The captain that survives will leave with their ship intact, the losing party will see their ship destroyed.

The duel gets underway and the alien, identified as a Gorn (pictured) soon takes the advantage with his strength. Kirk makes a slow start, but soon begins to recall his history and training and fashions together a weapon with which he significantly wounds his opponent. Instead of killing him, Kirk lets him live and impresses the Metrons with his actions. The Metrons let both ships go at the request of Kirk.

An interesting and probably one of the most popular TOS episodes, with some of the corniest fight sequences between Kirk and the Gorn. What makes this interesting is that we believe the Gorn are the enemy all throughout until we realise that the Gorn may have actually been retaliating against a Federation invasion with the Cestus III outpost built in their space.

Uhura has a scene in this episode which continues from The Galileo Seven with the women screaming at something out of the ordinary (when Kirk disappears) and of course it's all too convenient that the elements Kirk was looking for a just lying out in the open, but the Metrons did say they would find everything they needed for the duel.

The blu-ray remaster again is great. The Gorn gets eyelids that blink and the colours and sounds are once again splendid. The re-touch of Cestus III is flawless and the shots of the Enterprise firing her weapons are well done.

Overall Rating: 7.5/10

Tomorrow Is Yesterday

The Enterprise finds itself in a low orbit around Earth after an encounter with a black star. The crew soon realise they have also been propelled through time and are 200 years in the past. A USAF jet fighter on an intercept course is perceived as a threat and Kirk orders the tractor beam be used to keep the aircraft away.

The aircraft breaks up under the strain of the tractor beam and the pilot is beamed aboard the Enterprise to save his life. Kirk goes to meet their guest, Captain John Christopher and introduces him to the ship and provides a look into Earth's future.

Kirk and the crew soon face a problem, with what Capt. Christopher knows, he can't be returned to Earth. Spock's initial findings suggest that Christopher won't be missed as he "made no relevant contribution to history." In error, Spock soon finds out that Christopher's son will man the first Earth-Saturn mission and so he must be returned to Earth. Complicating matters further are the record tapes from Christopher's jet fighter which would have been recovered from the plane's wreckage.

Kirk and Sulu beam down to the compound to retrieve the tapes, they are caught by security, who is soon beamed aboard the Enterprise after Spock becomes concerned with how long Kirk and Sulu have been planetside. The security guard is kept in the transporter room, but Kirk and Sulu trigger an alarm in the compound. Sulu is able to escape quickly but Kirk is interrogated.

Spock and Capt. Christopher form a rescue plan for Kirk along with Sulu.

With everyone back aboard the Enterprise, the matter of returning their guests arises. Using a slingshot effect around the Sun, the Enterprise will travel back through time, with precise use of the transporters allowing both Christopher and the security guard to return to the time and place they went missing. The Enterprise would then continue accelerating forward in time and with precise braking of the warp engines, should return to the 23rd century.

Again, this is one of the first Original Series episodes I remember watching and it's an entertaining one as we return to Earth in the 20th century. One of many episodes (and a movie) that would do this throughout all the Star Trek series! There's an amount of fun in the episode with doses of comedy and the feeling of family among the Enterprise crew. Spock had a cold during this episode and the computer had an upgrade to give it some personality which was a little odd, but overall, the episode is worth watching.

The remastered version turns things up even more with great special effects for the slingshot effect which far outdo the original version's Enterprise shaking about on a piece of string. The only 'lacking' scenes were the stock footage of the Air Force fighter jets at the beginning of the episode.

Overall Rating: 8/10

10 May 2011

Trek Review: Shore Leave, The Galileo Seven & The Squire Of Gothos

Shore Leave

The Enterprise approaches an unexplored planet that seems suitable for the crew to take some well deserved rest and relaxation. A landing party is sent down to investigate before the crew can fully enjoy some proper fresh air.

Once on the ground, Doctor McCoy spots a 6ft rabbit being followed by a little girl and other officers begin finding items or experiencing strange occurrences.

Things become more interesting when Yeoman Barrows is 'attacked' by a mysterious man and Kirk meets his old flame Ruth, exactly as she appeared 15 years ago. The real danger of the planet becomes present when crew members are trapped by a roaring lion, Kirk is tormented by Finnegan, a cadet from his academy days and Dr McCoy is stabbed by a knight on a horse.

In the end, the planet's Caretaker reveals himself to Kirk and the crew on the planet's surface. He informs the party that the planet can manufacture anything from any thought for the crew to experience, or re-experience. The only thing to keep in mind is to be careful of what the crew summon.

I think this was one of the very first TOS episodes I ever saw, after my father purchased it as a standalone episode on some cheap VHS tapes. The whole idea of the Amusement Park Planet is great, but how could you possibly ensure that the 430 Enterprise crew would keep their thoughts in line and not summon something evil?

Anyway, it is an enjoyable and fun episode and most notable for the amount of location shots that take place. In blu-ray remastered form, the episode is amazingly colourful.

Overall Rating: 7/10

The Galileo Seven
The Enterprise is on an emergency mission delivering supplies when it comes upon a quasar. Kirk orders the ship to stop and investigate, much to the inconvenience of High Commissioner Ferris who is overseeing the supply mission.

Spock, Scotty, McCoy and four other crew members take the shuttle Galileo to explore the quasar, but end up crash-landing on a planet surface. The Enterprise has a hard time locating the shuttle due to interference, but embarks on a search that Kirk compares to being worse than finding a needle in a haystack.

On the planet the shuttle crew come under attack from huge beasts throwing spears and rocks. Spock, in command of the shuttle crew begins to irritate some of the human crew members with his cold, calculating logic. To the point where some crew begin to openly question Mr Spock's orders. In the process of reducing weight and repairing the shuttle, crewmen Latimer and Gaetano are killed.

Scotty is able to reroute power from the hand phasers into the shuttle to get them off the planet surface, just as the Enterprise is forced to halt its search. A daring move from Spock alerts the Enterprise to their location and the crew are beamed to safety.

An interesting episode, the first one to properly feature an Enterprise shuttlecraft. High Commissioner Ferris is someone you just want to punch in the face, why it took Kirk so long to remove him from the bridge is beyond me! Another thing worth note in this episode is the amount of irritation Spock's crew suffer and then openly dispute. How this was tolerated by Spock is unknown. It was somewhat obvious which crew members were going to die as the episode unfolded, while Yeoman Mears performed the token 'female' role of being in distress at all the situations unfolding around them.

Remastered in blu-ray this episode looks great, particularly the effects used for the Murasaki quasar.

Overall Rating: 6/10

The Squire of Gothos
On their way to Beta VI, the Enterprise encounters a rogue planet. Attempting to maneuver around it, both Sulu and Kirk disappear from the bridge.

A strange message is sent to the Enterprise prompting Spock to send down a landing party to attempt to locate Kirk and Sulu. On the surface, they find a large manor and upon entering they find the frozen forms of Kirk and Sulu.

The crew meet their captor, introducing himself as Retired General Trelane, the Squire of Gothos. Trelane entertains the crew but it soon becomes clear that he is in charge and has on intention of letting them return to their ship any time soon.

Kirk attempts to outwit Trelane through a duel and destroys Trelane's computer which was assisting the captor in maintaining the facade of the hospitable manor. The Enterprise crew attempt an escape, but Trelane pursues them relentlessly until Kirk returns to the planet, where he faces a trial, another of Trelane's games.

Finally, Kirk convinces Trelane to embark on a hunt and promises to make it interesting, if Trelane will let the Enterprise go. Trelane agrees, but chases Kirk and the Enterprise is never released. Eventually, Trelane's parents come to stop him and let Kirk return to his ship and continue on their way, apologising for Trelane's behaviour.

I actually don't remember this episode, but remember reading about Trelane and how some fans believe he could be a member of the Q Continuum (from The Next Generation era). I could see the link. Trelane's abilities and fascination with humanity are very similar to that of Q.

An interesting episode anyway, dealing with something/someone quite different and Kirk playing the game until he can find an advantage. The blu-ray remaster is again very sharp and colourful, the only flaw being one tiny scene where Kirk is surrounded by bars by Trelane, this scene appears to have been overlooked in the HD update.

Overall Rating: 6/10

03 May 2011

First Concert of 2011

Unlike the end of 2010 where I was able to see off the year with three concerts, it's taken four months to get to 2011's first one which was held on April 25th, ANZAC Day.

Following the release of their fifth album 'Asylum', Disturbed followed up with a world tour. Informed friends of mine were quick to get the info and secure tickets for the event. It felt like ages before we would see the hard hitting metal band on stage but the night finally arrived.

Disturbed were supported by three bands, a local band (whose name I can't remember), As I Lay Dying and Trivium. The support bands will generally get the crowd warmed up for the main act, and while that appeared to be happening for the vast majority of those among the crowd and definitely those in the moshpit, my main criticism here would be that I think support bands should not only warm up the crowd, but be on a similar level of music to the main act. Each support act provided loud and heavy guitar skills but the vocals were from a different genre! I've never been a fan of the 'roaring' and indecipherable kind of metal thats popped up recently but each band prior to Disturbed were from this style of music. For our group it wasn't an enjoyable experience.

Contrasted against the previous Disturbed concert we saw for their 'Indestructible' album, we were treated to bands such as P.O.D. and Alter Bridge. I became a fan of Alter Bridge as a result.

Thankfully Disturbed delivered and all was forgotten about those who had come before. This was easily their biggest show, production wise in Australia. Large screens, big pyro and lights helped their energy get out into the crowd - well, those that loved the band. Most of those in the seats remained seated until after the encore when frontman David Draiman insisted they show some respect (during the song 'Indestructible', a tribute to soldiers of war).

Disturbed's set list included a good amount of variety from their five albums including the expected hits 'Stupify', 'Down With The Sickness' and 'Land Of Confusion' as well as new songs 'Another Way To Die' and 'Warrior'. Notably missing from the list was on of our favourites 'Stricken' but this was replaced by a beaut version of 'Ten Thousand Fists', the opening track of their third album of the same name.

Watch more from the concert from the embedded video and YouTube links below :)

- Asylum
- The Game
- Land Of Confusion
- Inside The Fire & Warrior
- Another Way To Die
- Stupify
- Ten Thousand Fists
- Indestructible, Aussie-Aussie-Aussie, Drum Solo & Down With The Sickness

Another Way To Die

Ten Thousand Fists

If you're a fan and you haven't yet seen Disturbed on stage, I'd recommend you do it next time they're down here!